
Projects
Information about all of my current projects, in various state of completion or incompletion, can be found here. I tend to work cyclically, returning to projects after a long hiatus, so some projects which appear to be in a state of abandonment may only be on the back-burners while I develop the skills required for their completion. I am frequently working on half a dozen or more projects at any one given time, which may appear erratic to others, but which works well for myself. If you have questions about any of my mods, please feel free to email me by clicking on my name (on the bottom of any page). If you don't receive a response immediately, please be patient: I don't check my email every day, and I'm probably hard at work on a mod or tutorial.
Mods
Balzu
Balzu is a custom world mod that I began working on in November of 2009. Balzu is a dark, Gothic fantasy setting with a strong emphasis on horror. The Curse of Sengray Island has been incorporated into Balzu as a quest.
Deer Point
Deer Point is a Fallout 3 mod which takes the Fallout 3 universe as a base and then expands on it by providing a more 'survival horror' mood and feel. This is somewhere between Silent Hill and Fallout 3. Set in Canada!
Shudder
Shudder is a survival horror RPG total conversion (TC) set in the present day. Shudder is heavily influenced by the works of H.P. Lovecraft and games like Silent Hill. This is my 'baby' and has been in development conceptually for almost two years now. I recently decided to make the transition from the TESIV:Oblivion engine to the Fallout 3 engine, which is better suited to the project, so the project page is a bit out of date. Progress on the mod is very, very slow right now as I learn the new engine and work on improving my modeling and texturing skills. Deer Point is my interim mod, which bridges the gap between Fallout 3 and Shudder, and which represents a better approximation of my concept for a horror RPG than the previous version of the Shudder mod did.
Curse of Sengray Island
The Curse of Sengray Island (CoSI) was a quest mod for TESIV:Oblivion set on a remote island in the Tamriel universe. It was originally planned as a small mod, but grew like a stubborn mold over the period of several months into a large quest mod, encompassing multiple dungeons, multiple quests, and hundreds of hand-crafted (as opposed to region generated) wilderness cells. The mod was originally shelved but has been picked up again and incorporated into Balzu as a quest.
Custom Models and Textures
This section hasn't been updated in a long time, primarily because any models or textures I have created have been incorporated in other mods, like the Farm Resources mod or as custom assets for Balzu. Here is the last update.