G.E.C.K. Warnings and Solutions

I've begun compiling a list of common editor warnings and solutions. I only add a warning to the solved list if I know the solution, or if it can be safely ignored. Note that the modding community's understanding of these warnings is still rudimentary and subject to change. If you know of a solution to a problem that I have listed here that does not yet have a solution, know a solution to a problem that I have not yet listed, or know that a solution that I have listed is incorrect or can be improved upon, please let me know. Please do not submit problems without solutions as there are hundreds of them and I don't have time to respond to your emails.



Solved

Warning: Icon file "Textures\Landscape\Default.dds" not found

Solution: Find 'dirtwastes01.dds' in the Textures\Landscape folder, make a copy of it and name it Default.dds.

Warning: MODELS: Root 3D for reference 'editor ID' (form ID) is not a Fade Node. This reference cannot be picked.

Solution: Open the offending .nif file in NifSkope and rename the 0 NiNode to 0 BSFadeNode. Save your .nif. This error makes your .nif file unselectable in the G.E.C.K. but is easy to fix. NiNode and BSFadeNode are essentially the same, but the engine handles them differently.

Warning: TEXTURES: BASE filename : editor ID is missing a Normal map.

Solution: Open the offending .nif file in NifSkope and expand the NiTriStips -> BSShaderPPLightingProperty -> BSShaderTextureSet. Go to Block Details and expand Textures. The first texture listed inside the set should be the diffuse map. You need to doubleclick the second texture in the set (the little purple flower) and navigate to your normal map and then save your .nif.

Warning: WATER: Loading water type DefaultWater in a worldspace with no set water noise

Solution: Select your world space in the World -> World Spaces... dialog and set the Water Noise Texture to generatednoise01.dds.

Unsolved

Warning: NiControllerSequence::StoreTargets 'Open' failed to find target with the following identifiers:
    m_pcAVObjectName        dialface:0
    m_pcCtrlType                   NiMaterialColorController
    m_pcPropertyType           NiMaterialProperty

Thoughts: This might be related to missing Normal map warning above.

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